Sunday, 6 December 2015

PROJECT 3: A MAXIMUM 90 SECONDS ANIMATION OF THE COMPLETED 3D SCENE



Create path and camera.



 To place camera on the path and move along the path by using the command path constraint.


Dummy is created to make sure the the camera follows the path facing the desired view.



The lens of the camera is then position constraint on the dummy. 


This will make sure the camera is facing the desired view while moving along the path.


Same steps are repeated for the other cameras created. Animation is then created by setting the auto key on and move around with the cameras.


Last but not least to render for the outcome.


The chosen site is from lumion and some effects are added using lumion as well. 

Final outcome uploaded to vimeo access through the attached link below.

https://vimeo.com/147928408

Thursday, 5 November 2015

PROJECT 2B: STILL LIFE RENDERING WITH MATERIALS, LIGHTS, CAMERA VIEWS WITH SITE CONTEXT. (INTERIOR RENDERING)



Set camera for eye level view in the first interior space.


Inserting door.


Inserting carpet and bedroom in place.


Adding bookcase along with books and decoration purpose plants.



Adding accessories and some other furnitures for example, slippers, picture frame and nightstand drawer.


Creating lights in the space.


Rendered outcome with all the furnitures, accessories and also lightings.


Human figure were added using photoshop. First eye level interior view done.


Set camera for second interior space in eye level view.


Adding furnitures in it.



Bonsai as decoration purpose was added.





Picture frames were added.




Interior lights and Daylight were added.


First render to check outcome. Shadows created. Ceiling not added in rendering thus not a complete interior space



Roof added and rendered. Shadows show changes. Rendered outcome with furniture, accessories, lightings and shadows. 



The second view is to further edited in photoshop. The edited part is the ceiling. Human figure is then added. Second eye level interior view done.


First interior space with eye level view. (bedroom)


Second interior space with eye level view. (corridor to bedroom)


Every furniture was downloaded from Sketchup's 3D Warehouse.








Friday, 23 October 2015

PROJECT 2A: STILL LIFE RENDERING WITH MATERIALS, LIGHTS, CAMERA VIEWS WITH SITE CONTEXT. (EXTERIOR RENDERINGS)



Insert materials for the floor and stepping stone.



Insert materials for the deck, stairs and the outdoor swimming pool.


Insert materials for the wooden louvers.


Glass and metal frame for window and folding doors.


Lastly, inserting the roof material.


Create contour and insert texture of site.


Cameras are inserted for different views of perspective. I have inserted 4 cameras to compare which has the best perspective views and choose 2 among it according to the requirements.


Next, lights are inserted for shadows and lighting. 


After adding lights, shadows appear after rendering.


The chosen perspective were further edit in photoshop. This is the first perspective which is bird-eye view.


Background were added. Shadows and colours are to be enhanced in photoshop in order for a more realistic appearance.




The second perspective is in eye-level view.


Eye-level view


Bird-eye view











 Materials used in rendering.